Ruleholder

Tracking Sheets | Руководство мастера подземелий

Tracking Sheets

Game Expectations

Game Expectations

DM Name:

Player Name:

Game Theme and Flavor

Potentially Sensitive Elements

Examples: Spiders, snakes, demons, romance, mind control

X Hard Limit: Don't mention or include

? Soft Limit: Handle with care of off-camera

Player's Hopes and Expectations

What do you want to see in this campaign?

At-The-Table Concerns

Examples: Shouting, swearing, alcohol, sharing dice

Travel Planner

Travel Planner

Origin

Destination

Stage 1

Start

End

Distance

Terrain

Weather

Fast

days/hrs

Normal

days/hrs

Slow

days/hrs

Narrative Notes

Challenges

Elapsed Time (Days/Hrs)

Stage 2

Start

End

Distance

Terrain

Weather

Fast

days/hrs

Normal

days/hrs

Slow

days/hrs

Narrative Notes

Challenges

Elapsed Time (Days/Hrs)

Stage 3

Start

End

Distance

Terrain

Weather

Fast

days/hrs

Normal

days/hrs

Slow

days/hrs

Narrative Notes

Challenges

Elapsed Time (Days/Hrs)

Settlement Tracker

Settlement Tracker

Settlement Name

VILLAGE
pop. up to 500
TOWN
pop. 501 to 5,000
CITY
pop. 5,001+

Settlement Size

Defining Trait

Claim to Fame

Current Calamity

Local Leader

Noteworthy People

Noteworthy Places

GP Value of the Most Expensive Item for Sale:

Campaign Journal

Campaign Journal

Session Number

Session Date

Session/Adventure Title

Important events from earlier sessions that might have bearing on this game session:

Brief Summary of what's planned for this game session:

Additional Notes:

Campaign Conflicts

Campaign Conflicts

Conflict 1

Adventurers vs.

Conflict 2

Adventurers vs.

Conflict 3

Adventurers vs.

Magic Item Tracker

Magic Item Tracker

Levels 1-4
RaritiesItems
6 Common
4 Uncommon
1 Rare
Levels 5-10
RaritiesItems
10 Common
17 Uncommon
6 Rare
1 Very Rare
Levels 11-16
RaritiesItems
3 Common
7 Uncommon
11 Rare
7 Very Rare
2 Legendary
Levels 17-20
RaritiesItems
5 Rare
11 Very Rare
9 Legendary