Tracking Sheets
Game Expectations
Game Expectations
DM Name:
Player Name:
Game Theme and Flavor
Potentially Sensitive Elements
Examples: Spiders, snakes, demons, romance, mind control
X Hard Limit: Don't mention or include
? Soft Limit: Handle with care of off-camera
Player's Hopes and Expectations
What do you want to see in this campaign?
At-The-Table Concerns
Examples: Shouting, swearing, alcohol, sharing dice
Travel Planner
Travel Planner
Origin
Destination
Stage 1
Start
End
Distance
Terrain
Weather
Fast
days/hrs
Normal
days/hrs
Slow
days/hrs
Narrative Notes
Challenges
Elapsed Time (Days/Hrs)
Stage 2
Start
End
Distance
Terrain
Weather
Fast
days/hrs
Normal
days/hrs
Slow
days/hrs
Narrative Notes
Challenges
Elapsed Time (Days/Hrs)
Stage 3
Start
End
Distance
Terrain
Weather
Fast
days/hrs
Normal
days/hrs
Slow
days/hrs
Narrative Notes
Challenges
Elapsed Time (Days/Hrs)
Settlement Tracker
Settlement Tracker
Settlement Name
VILLAGE
pop. up to 500
TOWN
pop. 501 to 5,000
CITY
pop. 5,001+
Settlement Size
Defining Trait
Claim to Fame
Current Calamity
Local Leader
Noteworthy People
Noteworthy Places
GP Value of the Most Expensive Item for Sale:
Campaign Journal
Campaign Journal
Session Number
Session Date
Session/Adventure Title
Important events from earlier sessions that might have bearing on this game session:
Brief Summary of what's planned for this game session:
Additional Notes:
Campaign Conflicts
Campaign Conflicts
Conflict 1
Adventurers vs.
Conflict 2
Adventurers vs.
Conflict 3
Adventurers vs.
Magic Item Tracker
Magic Item Tracker
| Rarities | Items |
|---|---|
| 6 Common | |
| 4 Uncommon | |
| 1 Rare |
| Rarities | Items |
|---|---|
| 10 Common | |
| 17 Uncommon | |
| 6 Rare | |
| 1 Very Rare |
| Rarities | Items |
|---|---|
| 3 Common | |
| 7 Uncommon | |
| 11 Rare | |
| 7 Very Rare | |
| 2 Legendary |
| Rarities | Items |
|---|---|
| 5 Rare | |
| 11 Very Rare | |
| 9 Legendary |