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Библиотека
Руководство мастера подземелий
Руководство мастера подземелий
Содержание
Глава 1: The Basics
Dungeon Master's Guide
What Does a DM Do?
Things You Need
Preparing a Session
How to Run a Session
Example of Play
Every DM is Unique
Ensuring Fun for All
Mutual Respect
Respect for the Players
Respect for the DM
Chapter 2: Running the Game
Know Your Players
Group Size
Multiple DMs
Narration
Resolving Outcomes
Ability Checks
Attack Rolls
Saving Throws
Difficulty Class
Advantage and Disadvantage
Consequences
Improvising Damage
Improvising Answers
Running Social Interaction
Roleplaying
Attitude
Running Exploration
Using a Map
Tracking Time
Actions in Exploration
Perception
Travel
Running Combat
Rolling Initiative
Tracking Initiative
Tracking Monsters' Hit Points
Using and Tracking Conditions
Miniatures
Tracking Position at Long Range
Narration in Combat
Keeping Combat Moving
Adjusting Difficulty
Fight or Flight
Character Advancement
Chapter 3: DM's Toolbox
Alignment
Chases
Creating a Background
Creating a Creature
Creating a Magic Item
Creating a Spell
Curses and Magical Contagions
Death
Doors
Dungeons
Environmental Effects
Fear and Mental Stress
Firearms and Explosives
Gods and Other Powers
Hazards
Marks of Prestige
Mobs
Nonplayer Characters
Poison
Renown
Settlements
Siege Equipment
Supernatural Gifts
Traps
Глава 4: Creating Adventures
Step-by-Step Adventures
Lay Out the Premise
Adventure Conflict
Adventure Premise
Adventure Situations by Level
Adventure Setting
Draw In the Players
Adventure Patrons
Supernatural Hooks
Happenstance Hooks
Plan Encounters
Character Objectives
Keeping the Adventure Moving
Something for Everyone
Multiple Ways to Progress
Social Interaction Encounters
Exploration Encounters
Combat Encounters
Monster Behavior
Encounter Pace and Tension
Bring It to an End
Denouement
Adventure Rewards
Adventure Examples
Глава 5: Creating Campaigns
Step-by-Step Campaigns
Your Campaign Journal
Campaign Premise
Campaign Characters
Campaign Conflicts
Flavors of Fantasy
Campaign Setting
Campaign Start
Plan Adventures
Episodes and Serials
Getting Players Invested
Time in the Campaign
Ending a Campaign
Greyhawk
Important Names
Greyhawk's Premise
Free City of Greyhawk
Greyhawk Gazetteer
Chapter 6: Cosmology
The Planes
Planar Travel
Planar Adventuring
Tour of the Multiverse
Глава 7: Treasure
Treasure Themes
Coins
Trade Bars
Trade Goods
Gemstones
Art Objects
Magic Items
"The Next Dawn"
Activating a Magic Item
Awarding Magic Items
Crafting Magic Items
Cursed Items
Magic Item Categories
Magic Item Rarity
Magic Item Resilience
Magic Item Special Features
Artifacts
Sentient Magic Items
Magic Item Lists
Magic Items A-Z
Random Magic Items
Глава 8: Bastions
Получение Оплота
Ходы Оплота
Карта Оплота
Основные постройки
Особые постройки
Приказы
События в Оплоте
Падение Оплота
Appendix A: Lore Glossary
Appendix B: Maps
Barrow Crypt
Caravan Encampment
Crossroads Village
Dragon’s Lair
Dungeon Hideout
Farmstead
Keep
Manor
Mine
Roadside Inn
Ship
Spooky House
Underdark Warren
Volcanic Caves
Wizard’s Tower
Tracking Sheets
Game Expectations
Travel Planner
Settlement Tracker
Campaign Journal
Campaign Conflicts
Magic Item Tracker