Goat of Terror
- КБ
- 11
- Инициатива
- +1 (11)
- ПЗ
- 19 (3d10 + 3)
- Скорость
- 40 футов, лазание 30 футов
| Характеристика | Значение | МОД | ИСП |
|---|---|---|---|
| СИЛ | 17 | +3 | +3 |
| ЛВК | 13 | +1 | +1 |
| ВЫН | 12 | +1 | +1 |
| Характеристика | Значение | МОД | ИСП |
|---|---|---|---|
| ИНТ | 3 | -4 | -4 |
| МДР | 12 | +1 | +1 |
| ХАР | 6 | -2 | -2 |
- Навыки
- Внимание +3
- Восприятие
- Ночное зрение 60 футов; пассивное Внимание 13
- Языки
- —
- КО
- 1/2 (100 ПО; БУ +2)
Особенности
Frightened EmanationWhile you ride the goat, any Hostile creature that starts its turn within a 30-foot Emanation originating from the goat must succeed on a DC 15 Wisdom saving throw or have the Испуг condition for 1 minute, until you are no longer riding the goat, or until the goat reverts to figurine form. The Frightened creature repeats the save at the end of each of its turns, ending the effect on itself on a success. Once it succeeds on the save, a creature is immune to this effect for the next 24 hours.
Действия
Lance (Goat Horn)Removing a horn requires a Magic action, and the weapons disappear and the horns return when the goat reverts to figurine form.
Longsword (Goat Horn)Removing a horn requires a Magic action, and the weapons disappear and the horns return when the goat reverts to figurine form.